Searched refs:mConnectedToCpu (Results 1 – 2 of 2) sorted by relevance
126 mConnectedToCpu = false; in Surface()134 if (mConnectedToCpu) { in ~Surface()994 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in getQueueBufferInputLocked()1104 if (!mConnectedToCpu) { in onBufferQueuedLocked()1903 mConnectedToCpu = true; in connect()1939 mConnectedToCpu = false; in disconnect()2321 if (mConnectedToCpu || numRects == 0) { in setSurfaceDamage()2410 if (!mConnectedToCpu) { in lock()
581 bool mConnectedToCpu; variable