Searched refs:mCornerRadiusLoc (Results 1 – 2 of 2) sorted by relevance
74 mCornerRadiusLoc = glGetUniformLocation(programId, "cornerRadius"); in Program()151 if (mCornerRadiusLoc >= 0) { in setUniforms()152 glUniform1f(mCornerRadiusLoc, desc.cornerRadius); in setUniforms()
109 GLint mCornerRadiusLoc; variable