Searched refs:mCurrentFence (Results 1 – 8 of 8) sorted by relevance
59 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()124 mCurrentFence = item.mFence; in advanceFrame()133 status_t result = mHwc.setClientTarget(mDisplayId, mCurrentBufferSlot, mCurrentFence, hwcBuffer, in advanceFrame()206 return mCurrentFence; in getClientTargetAcquireFence()
95 sp<Fence> mCurrentFence; variable
110 mCurrentFence(Fence::NO_FENCE), in GLConsumer()139 mCurrentFence(Fence::NO_FENCE), in GLConsumer()279 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()447 mCurrentFence = item.mFence; in updateAndReleaseLocked()836 return mCurrentFence; in getCurrentFence()859 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()863 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()893 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
170 st.mCurrentFence = Fence::NO_FENCE; in releaseTexImage()315 st.mCurrentFence = item.mFence; in updateAndReleaseLocked()556 if (st.mCurrentFence->isValid()) { in doGLFenceWaitLocked()560 int fenceFd = st.mCurrentFence->dup(); in doGLFenceWaitLocked()584 status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); in doGLFenceWaitLocked()
44 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()69 mCurrentFence(Fence::NO_FENCE), in SurfaceTexture()428 return mCurrentFence; in getCurrentFence()
119 st.mCurrentFence = item.mFence; in dequeueBuffer()
389 sp<Fence> mCurrentFence; variable
402 sp<Fence> mCurrentFence; variable