Searched refs:mCurrentHdrSdrRatio (Results 1 – 3 of 3) sorted by relevance
128 mCurrentHdrSdrRatio = currentHdrSdrRatio; in changeHdrSdrRatio()196 if (!std::isfinite(mCurrentHdrSdrRatio) || mCurrentHdrSdrRatio < 1.0f) return; in animate()198 .setBuffer(mSurfaceControl->get(), getOrCreateBuffers(mCurrentHdrSdrRatio)) in animate()
51 float mCurrentHdrSdrRatio = 1.f; variable
238 private float mCurrentHdrSdrRatio = Float.NaN; field in LocalDisplayAdapter.LocalDisplayDevice778 mInfo.hdrSdrRatio = mCurrentHdrSdrRatio; in getDisplayDeviceInfoLocked()991 mCurrentHdrSdrRatio, newHdrSdrRatio)) { in requestDisplayStateLocked()993 mCurrentHdrSdrRatio = newHdrSdrRatio; in requestDisplayStateLocked()