Searched refs:mCurrentInset (Results 1 – 2 of 2) sorted by relevance
224 int mCurrentInset; variable
1745 if (exitPending() && !part.count && mCurrentInset >= mTargetInset && in playAnimation()1795 if (mCurrentInset < mTargetInset) { in handleViewport()1797 float fraction = static_cast<float>(mCurrentInset) / mTargetInset; in handleViewport()1816 mTargetInset = mCurrentInset = 0; in handleViewport()1820 mCurrentInset += delta; in handleViewport()