Searched refs:mDisplayMaxLuminanceLoc (Results 1 – 2 of 2) sorted by relevance
69 mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance"); in Program()142 if (mDisplayMaxLuminanceLoc >= 0) { in setUniforms()143 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms()
98 GLint mDisplayMaxLuminanceLoc; variable