Searched refs:mEglFence (Results 1 – 9 of 9) sorted by relevance
64 ImageSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in ImageSlot()66 inline EGLSyncKHR& eglFence() { return mEglFence; } in eglFence()73 EGLSyncKHR mEglFence;
253 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()266 EGLSyncKHR mEglFence; member
184 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()215 EGLSyncKHR mEglFence; member
454 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()463 EGLSyncKHR mEglFence; member
225 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in onReleaseBufferLocked()291 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked()302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()507 EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence; in syncForReleaseLocked()535 mEglSlots[st.mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
352 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()434 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()674 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()702 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
266 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in clearBufferSlotLocked()267 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in clearBufferSlotLocked()268 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in clearBufferSlotLocked()
538 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()564 eglFence = mSlots[found].mEglFence; in dequeueBuffer()570 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()872 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
485 mSlots[slot].mEglFence = eglFence; in releaseBuffer()