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/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp1273 FrameCompletionThread() : mFramesQueued(0), mFramesCompleted(0) { in FrameCompletionThread()
1296 frameNum = mFramesCompleted; in threadLoop()
1315 mFramesCompleted++; in threadLoop()
1321 uint32_t mFramesCompleted; member in android::FrameCompletionThread