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Searched refs:mFramesQueued (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h280 uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
DGLESRenderEngine.cpp1698 const uint64_t frameNum = mFramesQueued++; in queueSync()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp1263 snprintf(name, sizeof(name), "kicked off frame %u", (unsigned int)thread.mFramesQueued); in queueSync()
1268 thread.mFramesQueued++; in queueSync()
1273 FrameCompletionThread() : mFramesQueued(0), mFramesCompleted(0) { in FrameCompletionThread()
1320 uint32_t mFramesQueued; member in android::FrameCompletionThread