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Searched refs:mGameMode (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/services/core/java/com/android/server/app/
DGameManagerService.java667 private final @GameMode int mGameMode;
674 mGameMode = gameMode;
680 mGameMode = parser.getInt(MODE_KEY, GameManager.GAME_MODE_UNSUPPORTED);
685 mScaling = !mAllowDownscale || willGamePerformOptimizations(mGameMode)
688 mFps = mAllowFpsOverride && !willGamePerformOptimizations(mGameMode)
694 mUseAngle = mAllowAngle && !willGamePerformOptimizations(mGameMode)
697 mLoadingBoostDuration = willGamePerformOptimizations(mGameMode)
703 return mGameMode;
748 return (mGameMode == GameManager.GAME_MODE_STANDARD
749 || mGameMode == GameManager.GAME_MODE_PERFORMANCE
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/frameworks/native/services/surfaceflinger/
DLayer.h839 void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } in setGameMode()
840 gui::GameMode getGameMode() const { return mGameMode; } in getGameMode()
1242 gui::GameMode mGameMode = gui::GameMode::Unsupported; variable
DLayer.cpp1731 layer->setGameModeForTree(mGameMode); in addChild()
/frameworks/native/services/surfaceflinger/FrameTimeline/
DFrameTimeline.h284 GameMode mGameMode = GameMode::Unsupported; variable
DFrameTimeline.cpp346 mGameMode(gameMode) {}
686 mGameMode, mJankType, displayDeadlineDelta, in onPresent()