Searched refs:mGameMode (Results 1 – 5 of 5) sorted by relevance
667 private final @GameMode int mGameMode;674 mGameMode = gameMode;680 mGameMode = parser.getInt(MODE_KEY, GameManager.GAME_MODE_UNSUPPORTED);685 mScaling = !mAllowDownscale || willGamePerformOptimizations(mGameMode)688 mFps = mAllowFpsOverride && !willGamePerformOptimizations(mGameMode)694 mUseAngle = mAllowAngle && !willGamePerformOptimizations(mGameMode)697 mLoadingBoostDuration = willGamePerformOptimizations(mGameMode)703 return mGameMode;748 return (mGameMode == GameManager.GAME_MODE_STANDARD749 || mGameMode == GameManager.GAME_MODE_PERFORMANCE[all …]
839 void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } in setGameMode()840 gui::GameMode getGameMode() const { return mGameMode; } in getGameMode()1242 gui::GameMode mGameMode = gui::GameMode::Unsupported; variable
1731 layer->setGameModeForTree(mGameMode); in addChild()
284 GameMode mGameMode = GameMode::Unsupported; variable
346 mGameMode(gameMode) {}686 mGameMode, mJankType, displayDeadlineDelta, in onPresent()