Home
last modified time | relevance | path

Searched refs:mGraphicBufferAllocators (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/hal/client/
Dclient.cpp2054 mGraphicBufferAllocators{std::make_unique<GraphicBufferAllocators>()} {
2080 mGraphicBufferAllocators->create(); in createBlockPool()
2098 mGraphicBufferAllocators->setCurrentId(aidlBlockPool.blockPoolId); in createBlockPool()
2138 mGraphicBufferAllocators->remove(localId); in destroyBlockPool()
2388 mGraphicBufferAllocators->current(); in setOutputSurface()
2488 mGraphicBufferAllocators->current(); in queueToOutputSurface()
2510 mGraphicBufferAllocators->current(); in setOutputSurfaceMaxDequeueCount()
2523 mGraphicBufferAllocators->current(); in stopUsingOutputSurface()
2550 mGraphicBufferAllocators->current(); in onBufferReleasedFromOutputSurface()
2565 mGraphicBufferAllocators->current(); in holdIgbaBlocks()
/frameworks/av/media/codec2/hal/client/include/codec2/hidl/
Dclient.h532 std::unique_ptr<GraphicBufferAllocators> mGraphicBufferAllocators; member