Searched refs:mGraphicBufferAllocators (Results 1 – 2 of 2) sorted by relevance
2054 mGraphicBufferAllocators{std::make_unique<GraphicBufferAllocators>()} {2080 mGraphicBufferAllocators->create(); in createBlockPool()2098 mGraphicBufferAllocators->setCurrentId(aidlBlockPool.blockPoolId); in createBlockPool()2138 mGraphicBufferAllocators->remove(localId); in destroyBlockPool()2388 mGraphicBufferAllocators->current(); in setOutputSurface()2488 mGraphicBufferAllocators->current(); in queueToOutputSurface()2510 mGraphicBufferAllocators->current(); in setOutputSurfaceMaxDequeueCount()2523 mGraphicBufferAllocators->current(); in stopUsingOutputSurface()2550 mGraphicBufferAllocators->current(); in onBufferReleasedFromOutputSurface()2565 mGraphicBufferAllocators->current(); in holdIgbaBlocks()
532 std::unique_ptr<GraphicBufferAllocators> mGraphicBufferAllocators; member