Searched refs:mHasValidMask (Results 1 – 2 of 2) sorted by relevance
190 private boolean mHasValidMask; field in RippleDrawable564 mHasValidMask = false; in setDrawableByLayerId()1031 mHasValidMask = false; in invalidateSelf()1060 if (mHasValidMask) { in updateMaskShaderIfNeeded()1069 mHasValidMask = true; in updateMaskShaderIfNeeded()
17267 Landroid/graphics/drawable/RippleDrawable;->mHasValidMask:Z