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Searched refs:mHaveNewSurface (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp258 mHaveNewSurface = true; in setupPipelineSurface()
347 mHaveNewSurface = true; in setTargetSdrHdrRatio()
358 mHaveNewSurface = true; in makeCurrent()
362 mHaveNewSurface = true; in makeCurrent()
729 mHaveNewSurface = false; in draw()
1065 if (mHaveNewSurface) return true; in surfaceRequiresRedraw()
1080 } else if (mHaveNewSurface || frame.bufferAge() == 0) { in computeDirtyRect()
DCanvasContext.h328 bool mHaveNewSurface = false; variable