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Searched refs:mIdToLayer (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerLifecycleManager.cpp47 auto [it, inserted] = mIdToLayer.try_emplace(layer.id, References{.owner = layer}); in addLayers()
95 auto it = mIdToLayer.find(layerId); in onHandlesDestroyed()
96 if (it == mIdToLayer.end()) { in onHandlesDestroyed()
118 auto it = mIdToLayer.find(layerId); in onHandlesDestroyed()
119 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mIdToLayer.end(), "%s Layer with id %d not found", in onHandlesDestroyed()
163 mIdToLayer.erase(it); in onHandlesDestroyed()
335 auto it = mIdToLayer.find(id); in getLayerFromId()
336 if (it == mIdToLayer.end()) { in getLayerFromId()
346 auto it = mIdToLayer.find(id); in getLayerFromId()
347 if (it == mIdToLayer.end()) { in getLayerFromId()
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DLayerLifecycleManager.h104 std::unordered_map<uint32_t, References> mIdToLayer; variable