Searched refs:mInputSlots (Results 1 – 2 of 2) sorted by relevance
516 mInputSlots[bufferItem.mSlot] = bufferItem; in onFrameAvailable()518 bufferItem.mGraphicBuffer = mInputSlots[bufferItem.mSlot].mGraphicBuffer; in onFrameAvailable()519 mInputSlots[bufferItem.mSlot].mFrameNumber = bufferItem.mFrameNumber; in onFrameAvailable()595 auto inputSlot = mInputSlots.begin(); in decrementBufRefCountLocked()596 for (; inputSlot != mInputSlots.end(); inputSlot++) { in decrementBufRefCountLocked()612 mInputSlots.erase(inputSlot); in decrementBufRefCountLocked()
255 std::unordered_map<uint64_t, BufferItem> mInputSlots; variable