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Searched refs:mInputTransformMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp72 mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix"); in Program()
132 if (mInputTransformMatrixLoc >= 0) { in setUniforms()
134 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
DProgram.h105 GLint mInputTransformMatrixLoc; variable