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Searched refs:mLightGeometry (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp307 mLightGeometry.center = lightCenter; in setLightGeometry()
308 mLightGeometry.radius = lightRadius; in setLightGeometry()
643 frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, mContentDrawBounds, in draw()
995 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
DCanvasContext.h326 LightGeometry mLightGeometry = {{0, 0, 0}, 0}; variable