Searched refs:mLightGeometry (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 307 mLightGeometry.center = lightCenter; in setLightGeometry() 308 mLightGeometry.radius = lightRadius; in setLightGeometry() 643 frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, mContentDrawBounds, in draw() 995 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
|
D | CanvasContext.h | 326 LightGeometry mLightGeometry = {{0, 0, 0}, 0}; variable
|