Searched refs:mMaxContentLuminanceLoc (Results 1 – 2 of 2) sorted by relevance
71 mMaxContentLuminanceLoc = glGetUniformLocation(programId, "maxContentLuminance"); in Program()148 if (mMaxContentLuminanceLoc >= 0) { in setUniforms()149 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms()
102 GLint mMaxContentLuminanceLoc; variable