Searched refs:mMaxMasteringLuminanceLoc (Results 1 – 2 of 2) sorted by relevance
70 mMaxMasteringLuminanceLoc = glGetUniformLocation(programId, "maxMasteringLuminance"); in Program()145 if (mMaxMasteringLuminanceLoc >= 0) { in setUniforms()146 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms()
100 GLint mMaxMasteringLuminanceLoc; variable