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Searched refs:mOutputTransformMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp73 mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix"); in Program()
136 if (mOutputTransformMatrixLoc >= 0) { in setUniforms()
140 glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray()); in setUniforms()
DProgram.h106 GLint mOutputTransformMatrixLoc; variable