Searched refs:mOutputTransformMatrixLoc (Results 1 – 2 of 2) sorted by relevance
73 mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix"); in Program()136 if (mOutputTransformMatrixLoc >= 0) { in setUniforms()140 glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray()); in setUniforms()
106 GLint mOutputTransformMatrixLoc; variable