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Searched refs:mPendingDestroyedLayers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/Tracing/
DTransactionTracing.cpp331 mDestroyedLayers.insert(mDestroyedLayers.end(), mPendingDestroyedLayers.begin(), in flush()
332 mPendingDestroyedLayers.end()); in flush()
333 mPendingDestroyedLayers.clear(); in flush()
350 mPendingDestroyedLayers.emplace_back(layerId); in onLayerRemoved()
361 mDestroyedLayers.insert(mDestroyedLayers.end(), mPendingDestroyedLayers.begin(), in tryPushToTracingThread()
362 mPendingDestroyedLayers.end()); in tryPushToTracingThread()
363 mPendingDestroyedLayers.clear(); in tryPushToTracingThread()
DTransactionTracing.h202 std::vector<uint32_t /* layerId */> mPendingDestroyedLayers; // only accessed by main thread variable