Searched refs:mPlayTime (Results 1 – 5 of 5) sorted by relevance
47 , mPlayTime(0) {} in BaseRenderNodeAnimator()121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()122 ? mPlayTime in resolveStagingRequest()128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()129 ? mPlayTime in resolveStagingRequest()135 mPlayTime = 0; in resolveStagingRequest()144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()170 nsecs_t currentPlayTime = mPlayTime; in pushStaging()183 bool changed = currentPlayTime != mPlayTime || prevFramePlayState != mStagingPlayState; in pushStaging()196 mStartTime = currentFrameTime - (mDuration - mPlayTime); in pushStaging()[all …]
155 nsecs_t mPlayTime; variable
2059 private long mPlayTime = -1;2062 mPlayTime = -1;2069 mPlayTime = Math.min(playTime, getTotalDuration() - mStartDelay);2071 mPlayTime = playTime;2073 mPlayTime = Math.max(0, mPlayTime);2083 if (mPlayTime >= 0) {2085 mPlayTime = getTotalDuration() - mStartDelay - mPlayTime;2092 return mPlayTime;2100 return getTotalDuration() - mStartDelay - mPlayTime;2102 return mPlayTime;[all …]
81 EAS_I32 mPlayTime; variable
833 Landroid/animation/AnimatorSet$SeekState;->mPlayTime:J