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Searched refs:mProducerId (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/codec2/vndk/platform/
DC2BqBuffer.cpp489 mRenderCallback(mProducerId, slot, signalTime); in fetchFromIgbp_l()
543 ALOGV("buffer wraps %llu %d", (unsigned long long)mProducerId, slot); in fetchFromIgbp_l()
552 mProducerId, slot); in fetchFromIgbp_l()
564 mProducerId, slot, in fetchFromIgbp_l()
602 : mInit(C2_OK), mProducerId(0), mGeneration(0), in Impl()
647 if (mProducerId == 0) { in fetchGraphicBlock()
727 mProducerId = producerId; in configureProducer()
734 mProducerId = 0; in configureProducer()
855 uint64_t mProducerId; member in C2BufferQueueBlockPool::Impl
/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp189 mProducerId = nextId++; in BLASTBufferQueue()
190 mName = name + "#" + std::to_string(mProducerId); in BLASTBufferQueue()
191 auto consumerName = mName + "(BLAST Consumer)" + std::to_string(mProducerId); in BLASTBufferQueue()
192 mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(mProducerId); in BLASTBufferQueue()
627 t->setBuffer(mSurfaceControl, buffer, fence, bufferItem.mFrameNumber, mProducerId, in acquireNextBufferLocked()
/frameworks/native/libs/gui/include/gui/
DBLASTBufferQueue.h181 uint32_t mProducerId = 0; variable