Searched refs:mRenderNodes (Results 1 – 2 of 2) sorted by relevance
137 mRenderNodes.emplace_back(rootRenderNode); in CanvasContext()143 for (auto& node : mRenderNodes) { in ~CanvasContext()146 mRenderNodes.clear(); in ~CanvasContext()153 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); in addRenderNode()155 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); in addRenderNode()160 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), in removeRenderNode()161 mRenderNodes.end()); in removeRenderNode()460 for (const sp<RenderNode>& node : mRenderNodes) { in prepareTree()501 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { in prepareTree()644 mOpaque, mLightInfo, mRenderNodes, &(profiler()), mBufferParams, profilerLock()); in draw()[all …]
333 std::vector<sp<RenderNode>> mRenderNodes; variable