Searched refs:mRenderPipeline (Results 1 – 2 of 2) sorted by relevance
85 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()100 return mRenderPipeline->pinImages(mutableImages); in pinImages()106 return mRenderPipeline->pinImages(images); in pinImages()112 void unpinImages() { mRenderPipeline->unpinImages(); } in unpinImages()189 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } in getRenderPipeline()196 mRenderPipeline->setPictureCapturedCallback(callback); in setPictureCapturedCallback()355 std::unique_ptr<IRenderPipeline> mRenderPipeline; variable
132 , mRenderPipeline(std::move(renderPipeline)) in CanvasContext()202 mRenderPipeline->setHardwareBuffer(mHardwareBuffer); in setHardwareBuffer()248 bool hasSurface = mRenderPipeline->setSurface( in setupPipelineSurface()287 mRenderPipeline->onStop(); in setStopped()318 mRenderPipeline->setSurfaceColorProperties(mode); in setColorMode()343 mRenderPipeline->setTargetSdrHdrRatio(ratio); in setTargetSdrHdrRatio()353 auto result = mRenderPipeline->makeCurrent(); in makeCurrent()568 return mRenderPipeline->getFrame(); in getFrame()642 drawResult = mRenderPipeline->draw( in draw()676 bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult, windowDirty, mCurrentFrameInfo, in draw()[all …]