Searched refs:mRenderSdrHdrRatio (Results 1 – 2 of 2) sorted by relevance
103 void setRenderSdrHdrRatio(float ratio) { mRenderSdrHdrRatio = ratio; } in setRenderSdrHdrRatio()117 float mRenderSdrHdrRatio = 1.f; variable
94 mContext->setTargetSdrHdrRatio(mRenderSdrHdrRatio); in run()