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Searched refs:mRequestedTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp3041 return assignTransform(&mDrawingState.transform, mRequestedTransform); in updateGeometry()
3084 if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && in setMatrix()
3085 mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { in setMatrix()
3089 mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); in setMatrix()
3099 if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { in setPosition()
3103 mRequestedTransform.set(x, y); in setPosition()
3789 if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) { in isSimpleBufferUpdate()
3817 if (mRequestedTransform.dsdx() != s.matrix.dsdx || in isSimpleBufferUpdate()
3818 mRequestedTransform.dtdy() != s.matrix.dtdy || in isSimpleBufferUpdate()
3819 mRequestedTransform.dtdx() != s.matrix.dtdx || in isSimpleBufferUpdate()
[all …]
DLayer.h1289 ui::Transform mRequestedTransform; variable