Searched refs:mScalingFactor (Results 1 – 5 of 5) sorted by relevance
72 mScalingFactor = configuration.mScalingFactor; in Builder()87 mScalingFactor = scalingFactor; in setScalingFactor()122 return new GameModeConfiguration(mScalingFactor, mFpsOverride); in build()126 private float mScalingFactor; field in GameModeConfiguration.Builder131 this.mScalingFactor = scalingFactor; in GameModeConfiguration()136 this.mScalingFactor = in.readFloat(); in GameModeConfiguration()147 dest.writeFloat(mScalingFactor); in writeToParcel()155 return mScalingFactor; in getScalingFactor()175 && config.mScalingFactor == this.mScalingFactor; in equals()182 result = 31 * result + Float.floatToIntBits(mScalingFactor); in hashCode()[all …]
56 mScalingFactor = scalingFactor.value_or(1.0f); in populateDeviceInfo()58 res.value_or(0.0f) * mScalingFactor); in populateDeviceInfo()136 pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_SCROLL, scroll * mScalingFactor); in sync()
48 float mScalingFactor; variable
590 tracker.mScalingFactor[tracker.mPendingMemState] = tracker.mPendingScalingFactor; in commitNextPssTime()
1421 final float[] mScalingFactor = new float[PROC_MEM_NUM]; field in ProcessList.ProcStateMemTracker1431 mScalingFactor[i] = 1.0f; in ProcStateMemTracker()1451 pw.print(mScalingFactor[i]); in dumpLine()1492 scalingFactor = tracker.mScalingFactor[memState]; in computeNextPssTime()