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Searched refs:mShouldExit (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DSpatializerPoseController.cpp137 [this] { return mShouldExit || mShouldCalculate; }); in __anon27ca8c2d0302()
139 mCondVar.wait(lock, [this] { return mShouldExit || mShouldCalculate; }); in __anon27ca8c2d0302()
141 if (mShouldExit) { in __anon27ca8c2d0302()
177 mShouldExit = true; in ~SpatializerPoseController()
DSpatializerPoseController.h130 bool mShouldExit = false; variable
/frameworks/av/media/utils/
DTimerThread.cpp333 mShouldExit = true; in ~MonitorThread()
342 while (!mShouldExit) { in threadFunc()
/frameworks/base/opengl/java/android/opengl/
DGLSurfaceView.java1326 if (mShouldExit) { in guardedRun()
1801 mShouldExit = true; in requestExitAndWait()
1834 private boolean mShouldExit; field in GLSurfaceView.GLThread
/frameworks/av/media/utils/include/mediautils/
DTimerThread.h349 bool mShouldExit GUARDED_BY(mMutex) = false;
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt33934 Landroid/opengl/GLSurfaceView$GLThread;->mShouldExit:Z