Searched refs:mTexNames (Results 1 – 2 of 2) sorted by relevance
113 private final int[] mTexNames = new int[1]; field in ColorFade318 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]); in initGLBuffers()501 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]);546 GLES20.glGenTextures(1, mTexNames, 0);553 final SurfaceTexture st = new SurfaceTexture(mTexNames[0]);594 GLES20.glDeleteTextures(1, mTexNames, 0);
84 for (uint32_t texName : mTexNames) { in ~RenderEngineTest()376 std::vector<uint32_t> mTexNames; member416 fixture->mTexNames.push_back(texName); in fillColor()810 this->mTexNames.push_back(texName); in fillRedBufferTextureTransform()859 this->mTexNames.push_back(texName); in fillRedBufferWithPremultiplyAlpha()898 this->mTexNames.push_back(texName); in fillRedBufferWithoutPremultiplyAlpha()1254 mTexNames.push_back(texName); in TEST_F()