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Searched refs:mTexNames (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java113 private final int[] mTexNames = new int[1]; field in ColorFade
318 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]); in initGLBuffers()
501 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]);
546 GLES20.glGenTextures(1, mTexNames, 0);
553 final SurfaceTexture st = new SurfaceTexture(mTexNames[0]);
594 GLES20.glDeleteTextures(1, mTexNames, 0);
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp84 for (uint32_t texName : mTexNames) { in ~RenderEngineTest()
376 std::vector<uint32_t> mTexNames; member
416 fixture->mTexNames.push_back(texName); in fillColor()
810 this->mTexNames.push_back(texName); in fillRedBufferTextureTransform()
859 this->mTexNames.push_back(texName); in fillRedBufferWithPremultiplyAlpha()
898 this->mTexNames.push_back(texName); in fillRedBufferWithoutPremultiplyAlpha()
1254 mTexNames.push_back(texName); in TEST_F()