Searched refs:mTextShader (Results 1 – 2 of 2) sorted by relevance
244 GLuint mTextShader; variable
831 mTextShader = linkShader(vertexShader, textFragmentShader); in initShaders()832 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()833 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()834 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()835 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()1088 glUseProgram(mTextShader); in drawText()