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Searched refs:mTextTextureLocation (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h248 GLuint mTextTextureLocation; variable
DBootAnimation.cpp834 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()
1089 glUniform1i(mTextTextureLocation, 0); in drawText()