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Searched refs:mTextureBuffer (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatch.java42 private final ByteBuffer mTextureBuffer; field in RenderPatch
79 mTextureBuffer = ByteBuffer.allocateDirect(pointCount * TEXTURE_STRIDE); in RenderPatch()
80 mTextureBuffer.order(ByteOrder.nativeOrder()); in RenderPatch()
91 mTextureBuffer.putFloat((float) (0.5 + 0.5 * Math.sin(angle))); in RenderPatch()
92 mTextureBuffer.putFloat((float) (0.5 - 0.5 * Math.cos(angle))); in RenderPatch()
100 mTextureBuffer.putFloat(0.5f); in RenderPatch()
101 mTextureBuffer.putFloat(0.5f); in RenderPatch()
126 …if (mVertexBuffer.remaining() != 0 || mTextureBuffer.remaining() != 0 || mIndexBuffer.remaining() … in RenderPatch()
131 mTextureBuffer.position(0); in RenderPatch()
144 return mTextureBuffer; in getTextureBuffer()