Searched refs:mTextureBuffer (Results 1 – 1 of 1) sorted by relevance
42 private final ByteBuffer mTextureBuffer; field in RenderPatch79 mTextureBuffer = ByteBuffer.allocateDirect(pointCount * TEXTURE_STRIDE); in RenderPatch()80 mTextureBuffer.order(ByteOrder.nativeOrder()); in RenderPatch()91 mTextureBuffer.putFloat((float) (0.5 + 0.5 * Math.sin(angle))); in RenderPatch()92 mTextureBuffer.putFloat((float) (0.5 - 0.5 * Math.cos(angle))); in RenderPatch()100 mTextureBuffer.putFloat(0.5f); in RenderPatch()101 mTextureBuffer.putFloat(0.5f); in RenderPatch()126 …if (mVertexBuffer.remaining() != 0 || mTextureBuffer.remaining() != 0 || mIndexBuffer.remaining() … in RenderPatch()131 mTextureBuffer.position(0); in RenderPatch()144 return mTextureBuffer; in getTextureBuffer()