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Searched refs:mTextureId (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglSurfaceTexture.cc37 glGenTextures(1, &mTextureId); in EglSurfaceTexture()
44 mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false); in EglSurfaceTexture()
54 if (mTextureId != 0) { in ~EglSurfaceTexture()
55 glDeleteTextures(1, &mTextureId); in ~EglSurfaceTexture()
79 return mTextureId; in updateTexture()
83 return mTextureId; in getTextureId()
DEglFramebuffer.cc54 glGenTextures(1, &mTextureId); in EglFrameBuffer()
55 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureId); in EglFrameBuffer()
66 GL_TEXTURE_EXTERNAL_OES, mTextureId, 0); in EglFrameBuffer()
81 if (mTextureId != 0) { in ~EglFrameBuffer()
82 glDeleteTextures(1, &mTextureId); in ~EglFrameBuffer()
DEglFramebuffer.h62 GLuint mTextureId; variable
DEglSurfaceTexture.h87 GLuint mTextureId; variable