Searched refs:mTextureId (Results 1 – 4 of 4) sorted by relevance
/frameworks/av/services/camera/virtualcamera/util/ |
D | EglSurfaceTexture.cc | 37 glGenTextures(1, &mTextureId); in EglSurfaceTexture() 44 mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false); in EglSurfaceTexture() 54 if (mTextureId != 0) { in ~EglSurfaceTexture() 55 glDeleteTextures(1, &mTextureId); in ~EglSurfaceTexture() 79 return mTextureId; in updateTexture() 83 return mTextureId; in getTextureId()
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D | EglFramebuffer.cc | 54 glGenTextures(1, &mTextureId); in EglFrameBuffer() 55 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureId); in EglFrameBuffer() 66 GL_TEXTURE_EXTERNAL_OES, mTextureId, 0); in EglFrameBuffer() 81 if (mTextureId != 0) { in ~EglFrameBuffer() 82 glDeleteTextures(1, &mTextureId); in ~EglFrameBuffer()
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D | EglFramebuffer.h | 62 GLuint mTextureId; variable
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D | EglSurfaceTexture.h | 87 GLuint mTextureId; variable
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