Searched refs:mTimeStatsTracker (Results 1 – 2 of 2) sorted by relevance
312 mTimeStatsTracker.size()); in miniDump()451 LayerRecord& layerRecord = mTimeStatsTracker[layerId]; in flushAvailableRecordsToStatsLocked()579 if (!mTimeStatsTracker.count(layerId) && mTimeStatsTracker.size() < MAX_NUM_LAYER_RECORDS && in setPostTime()581 mTimeStatsTracker[layerId].uid = uid; in setPostTime()582 mTimeStatsTracker[layerId].layerName = layerName; in setPostTime()583 mTimeStatsTracker[layerId].gameMode = gameMode; in setPostTime()585 if (!mTimeStatsTracker.count(layerId)) return; in setPostTime()586 LayerRecord& layerRecord = mTimeStatsTracker[layerId]; in setPostTime()590 mTimeStatsTracker.erase(layerId); in setPostTime()619 if (!mTimeStatsTracker.count(layerId)) return; in setLatchTime()[all …]
313 std::unordered_map<int32_t, LayerRecord> mTimeStatsTracker; variable