Searched refs:mTotalEffectsMemory (Results 1 – 2 of 2) sorted by relevance
43 mTotalEffectsMemory(0), in EffectDescriptorCollection()59 if (mTotalEffectsMemory + desc->memoryUsage > getMaxEffectsMemory()) { in registerEffect()64 mTotalEffectsMemory += desc->memoryUsage; in registerEffect()65 if (mTotalEffectsMemory > mTotalEffectsMemoryMaxUsed) { in registerEffect()66 mTotalEffectsMemoryMaxUsed = mTotalEffectsMemory; in registerEffect()70 ALOGV("registerEffect() memory %d, total memory %d", desc->memoryUsage, mTotalEffectsMemory); in registerEffect()96 if (mTotalEffectsMemory < effectDesc->mDesc.memoryUsage) { in unregisterEffect()98 effectDesc->mDesc.memoryUsage, mTotalEffectsMemory); in unregisterEffect()99 effectDesc->mDesc.memoryUsage = mTotalEffectsMemory; in unregisterEffect()101 mTotalEffectsMemory -= effectDesc->mDesc.memoryUsage; in unregisterEffect()[all …]
122 uint32_t mTotalEffectsMemory; // current memory used by effects (in KB) variable