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Searched refs:mTraceGpuCompletion (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h209 bool mTraceGpuCompletion = false; variable
DGLESRenderEngine.cpp397 mTraceGpuCompletion = true; in GLESRenderEngine()
487 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { in flush()
507 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { in finish()