Searched refs:mTransformToDisplayInverse (Results 1 – 10 of 10) sorted by relevance
54 mTransformToDisplayInverse(false), in BufferItem()84 addAligned(size, mTransformToDisplayInverse); in getPodSize()178 writeAligned(buffer, size, mTransformToDisplayInverse); in flatten()249 readAligned(buffer, size, mTransformToDisplayInverse); in unflatten()
252 outBuffer->mTransformToDisplayInverse = in acquireBuffer()
647 t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); in acquireNextBufferLocked()
1000 item.mTransformToDisplayInverse = in queueBuffer()
60 bool mTransformToDisplayInverse; variable
112 bool mTransformToDisplayInverse; variable
538 if (bufferItem.mTransformToDisplayInverse) { in onFrameAvailable()
637 if (buffer->mTransformToDisplayInverse) { in ImageReader_imageSetup()
542 bool mTransformToDisplayInverse{false};
3671 mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse; in gatherBufferInfo()4189 (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { in latchBufferImpl()4231 return mBufferInfo.mTransformToDisplayInverse; in getTransformToDisplayInverse()