Searched refs:mTransitionToFullShadeProgress (Results 1 – 2 of 2) sorted by relevance
150 private float mTransitionToFullShadeProgress; field in ScrimController827 if (progress != mTransitionToFullShadeProgress || lockScreenNotificationsProgress in setTransitionToFullShadeProgress()829 mTransitionToFullShadeProgress = progress; in setTransitionToFullShadeProgress()1040 if (mTransitionToFullShadeProgress > 0.0f) { in applyState()1044 mTransitionToFullShadeProgress); in applyState()1046 mTransitionToFullShadeProgress); in applyState()1047 } else if (mState == ScrimState.GLANCEABLE_HUB && mTransitionToFullShadeProgress == 0.0f in applyState()1061 if (mState == ScrimState.KEYGUARD && mTransitionToFullShadeProgress > 0.0f) { in applyState()1068 && mTransitionToFullShadeProgress == 0.0f) { in applyState()1085 && mTransitionToFullShadeProgress == 0 in applyState()
290 private float mTransitionToFullShadeProgress = 0f; field in CentralSurfacesImpl2743 mTransitionToFullShadeProgress = transitionToFullShadeProgress; in setTransitionToFullShadeProgress()2780 || mTransitionToFullShadeProgress > 0f)) { in updateScrimController()2789 || mTransitionToFullShadeProgress > 0f)) { in updateScrimController()