Searched refs:mUInt (Results 1 – 1 of 1) sorted by relevance
65 uint32_t mUInt; // this must come first for the initializations below to work member75 o.mUInt = magic.mUInt + halfMantissa(bits); in halfToFloat()79 o.mUInt = halfMantissa(bits) << 13; in halfToFloat()83 o.mUInt |= (255 << 23); in halfToFloat()85 o.mUInt |= ((127 - 15 + halfExponent(bits)) << 23); in halfToFloat()90 o.mUInt |= (halfSign(bits) << 31); in halfToFloat()