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Searched refs:mUseColorManagement (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h229 const bool mUseColorManagement = false; variable
DGLESRenderEngine.cpp346 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()
366 if (mUseColorManagement) { in GLESRenderEngine()
1368 if (mUseColorManagement) { in drawMesh()
1471 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()