Searched refs:mUseColorManagement (Results 1 – 2 of 2) sorted by relevance
229 const bool mUseColorManagement = false; variable
346 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()366 if (mUseColorManagement) { in GLESRenderEngine()1368 if (mUseColorManagement) { in drawMesh()1471 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()