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Searched refs:mWorldToHead (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libheadtracking/
DScreenHeadFusion.cpp23 mWorldToHead = TimestampedPose{.timestamp = timestamp, .pose = worldToHead}; in setWorldToHeadPose()
32 if (!mWorldToHead.has_value() || !mWorldToScreen.has_value()) { in calculate()
36 .timestamp = std::min(mWorldToHead->timestamp, mWorldToScreen->timestamp), in calculate()
37 .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose}; in calculate()
DModeSelector.cpp42 mWorldToHead = worldToHead; in setWorldToHeadPose()
58 mWorldToHead.has_value() && worldToHeadGap < mOptions.freshnessTimeout; in calculateActualMode()
100 mHeadToStage = mWorldToHead.value().inverse() * mScreenToStage; in calculate()
DScreenHeadFusion.h61 std::optional<TimestampedPose> mWorldToHead;
DModeSelector.h127 std::optional<Pose3f> mWorldToHead; variable