Searched refs:mWorldToHead (Results 1 – 4 of 4) sorted by relevance
23 mWorldToHead = TimestampedPose{.timestamp = timestamp, .pose = worldToHead}; in setWorldToHeadPose()32 if (!mWorldToHead.has_value() || !mWorldToScreen.has_value()) { in calculate()36 .timestamp = std::min(mWorldToHead->timestamp, mWorldToScreen->timestamp), in calculate()37 .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose}; in calculate()
42 mWorldToHead = worldToHead; in setWorldToHeadPose()58 mWorldToHead.has_value() && worldToHeadGap < mOptions.freshnessTimeout; in calculateActualMode()100 mHeadToStage = mWorldToHead.value().inverse() * mScreenToStage; in calculate()
61 std::optional<TimestampedPose> mWorldToHead;
127 std::optional<Pose3f> mWorldToHead; variable