Searched refs:maxContentLuminance (Results 1 – 7 of 7) sorted by relevance
66 float maxContentLuminance = 0.0; member166 lhs.maxContentLuminance == rhs.maxContentLuminance;206 *os << "\n .maxContentLuminance = " << settings.maxContentLuminance; in PrintTo()
75 float maxContentLuminance; member
149 glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance); in setUniforms()
1148 mState.maxContentLuminance = layer->source.buffer.maxContentLuminance; in drawLayers()
95 layerSettings->source.buffer.maxContentLuminance = hasCta861_3 in getLayerSettings()
172 layerSetting.source.buffer.maxContentLuminance = mFdp.ConsumeFloatingPoint<float>(); in getLayerSetting()
749 layerSettings.source.buffer.maxContentLuminance = in processLoop()