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Searched refs:native_asset (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/jni/
DMovie.cpp81 static jobject movie_decodeAsset(JNIEnv* env, jobject clazz, jlong native_asset) { in movie_decodeAsset() argument
82 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset()
DBitmapRegionDecoder.cpp208 static jobject nativeNewInstanceFromAsset(JNIEnv* env, jobject clazz, jlong native_asset) { in nativeNewInstanceFromAsset() argument
209 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset()
DBitmapFactory.cpp743 static jobject nativeDecodeAsset(JNIEnv* env, jobject clazz, jlong native_asset, in nativeDecodeAsset() argument
746 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeDecodeAsset()
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp1651 nFileA3DCreateFromAssetStream(JNIEnv *_env, jobject _this, jlong con, jlong native_asset) in nFileA3DCreateFromAssetStream() argument
1653 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFileA3DCreateFromAssetStream()
1739 jstring name, jfloat fontSize, jint dpi, jlong native_asset) in nFontCreateFromAssetStream() argument
1741 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFontCreateFromAssetStream()