Searched refs:normH (Results 1 – 1 of 1) sorted by relevance
1230 final float normH = (float) Math.sqrt(Hx * Hx + Hy * Hy + Hz * Hz); in getRotationMatrix() local1232 if (normH < 0.1f) { in getRotationMatrix()1237 final float invH = 1.0f / normH; in getRotationMatrix()