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Searched refs:normalizedScrollX (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp215 float normalizedScrollX = srcBounds.left / viewportWidth; in createSkShader() local
236 mBuilder->uniform("uScrollX").set(&normalizedScrollX, 1); in createSkShader()