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Searched refs:numberOfPasses (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DKawaseBlurFilter.cpp90 uint32_t numberOfPasses = std::min(kMaxPasses, (uint32_t)ceil(tmpRadius)); in generate() local
91 float radiusByPasses = tmpRadius / (float)numberOfPasses; in generate()
117 if (numberOfPasses <= 1) { in generate()
123 for (auto i = 1; i < numberOfPasses; i++) { in generate()