Searched refs:onFlashlightAvailabilityChanged (Results 1 – 9 of 9) sorted by relevance
44 public void onFlashlightAvailabilityChanged(boolean newValue) { in onFlashlightAvailabilityChanged() method in FakeFlashlightController46 flashlightListener -> flashlightListener.onFlashlightAvailabilityChanged(newValue) in onFlashlightAvailabilityChanged()90 listener.onFlashlightAvailabilityChanged(isAvailable()); in addCallback()
103 controller.onFlashlightAvailabilityChanged(false) in <lambda>()105 controller.onFlashlightAvailabilityChanged(true) in <lambda>()
141 flashlightController.onFlashlightAvailabilityChanged(false) in <lambda>()158 flashlightController.onFlashlightAvailabilityChanged(true) in <lambda>()180 flashlightController.onFlashlightAvailabilityChanged(true) in <lambda>()
47 void onFlashlightAvailabilityChanged(boolean available); in onFlashlightAvailabilityChanged() method
164 l.onFlashlightAvailabilityChanged(isAvailable()); in addCallback()217 l.onFlashlightAvailabilityChanged(argument); in dispatchListeners()
146 override fun onFlashlightAvailabilityChanged(available: Boolean) {} in testCallbackRemovedWhileDispatching_doesntCrash() method154 override fun onFlashlightAvailabilityChanged(available: Boolean) {} in testCallbackRemovedWhileDispatching_doesntCrash() method
49 override fun onFlashlightAvailabilityChanged(available: Boolean) { in tileData() method
105 override fun onFlashlightAvailabilityChanged(available: Boolean) { in pickerName() method
166 public void onFlashlightAvailabilityChanged(boolean available) { in onFlashlightAvailabilityChanged() method in FlashlightTile