Home
last modified time | relevance | path

Searched refs:outputFlagGame (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/media/libaudiousecasevalidation/
DUsecaseLookup.cpp29 void UsecaseLookup::addStream(STREAMID streamId, bool outputFlagGame) { in addStream() argument
30 ALOGV("%s streamId: %d outputFlagGame: %d", __func__, streamId, outputFlagGame); in addStream()
33 m_streams[streamId] = outputFlagGame; in addStream()
DUsecaseValidator.cpp45 bool outputFlagGame = outputFlags & (AUDIO_OUTPUT_FLAG_FAST | AUDIO_OUTPUT_FLAG_MMAP_NOIRQ); in registerStream() local
46 m_lookup.addStream(streamId, outputFlagGame); in registerStream()
/frameworks/av/media/libaudiousecasevalidation/include/media/
DUsecaseLookup.h52 void addStream(STREAMID streamId, bool outputFlagGame = false);
/frameworks/av/media/libaudiousecasevalidation/tests/
DUsecaseValidator-test.h68 audio_io_handle_t testRegisterStream(bool outputFlagGame);
DUsecaseValidator-test.cpp30 audio_io_handle_t UsecaseValidatorTest::testRegisterStream(bool outputFlagGame) { in testRegisterStream() argument
34 audio_output_flags_t outputFlags = outputFlagGame ? GAME_OUTPUT_FLAGS : MEDIA_OUTPUT_FLAGS; in testRegisterStream()