Searched refs:outputFlagGame (Results 1 – 5 of 5) sorted by relevance
29 void UsecaseLookup::addStream(STREAMID streamId, bool outputFlagGame) { in addStream() argument30 ALOGV("%s streamId: %d outputFlagGame: %d", __func__, streamId, outputFlagGame); in addStream()33 m_streams[streamId] = outputFlagGame; in addStream()
45 bool outputFlagGame = outputFlags & (AUDIO_OUTPUT_FLAG_FAST | AUDIO_OUTPUT_FLAG_MMAP_NOIRQ); in registerStream() local46 m_lookup.addStream(streamId, outputFlagGame); in registerStream()
52 void addStream(STREAMID streamId, bool outputFlagGame = false);
68 audio_io_handle_t testRegisterStream(bool outputFlagGame);
30 audio_io_handle_t UsecaseValidatorTest::testRegisterStream(bool outputFlagGame) { in testRegisterStream() argument34 audio_output_flags_t outputFlags = outputFlagGame ? GAME_OUTPUT_FLAGS : MEDIA_OUTPUT_FLAGS; in testRegisterStream()