Searched refs:passCount (Results 1 – 2 of 2) sorted by relevance
202 static void doLoop(bool warmup, int pgm, uint32_t passCount) { in doLoop() argument213 for (uint32_t ct=0; ct < passCount; ct++) { in doLoop()215 glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount); in doLoop()226 endTimer(passCount); in doLoop()
185 int passCount; member194 TestAction::TestAction() : passCount(0), failCount(0), ignoreCount(0) {} in TestAction()266 m_currentAction->passCount++; in OnTestStatus()1074 int total = action.passCount + action.failCount; in run_phases()1077 print_results(action.passCount, action.failCount, action.ignoreCount); in run_phases()